Lastly, hound attacks almost invariably happen to me whenever I've come out of a long cave dive. While they won't despawn if they're offscreen, you can at the very least thin out the immediate herd attacking you and then go back and pick the other ones off. That said, when running from hounds, stick to roads and if it's during the day try to run past flowers and such as hounds will become distracted by butterflies and basically anything they see. It's good to know where helpful mobs are like beefalo and pigmen, but they will have some issues with the fire hounds in particular due to the whole lighting stuff on fire thing. Regarding hounds teeth, you can get them via normal hounds at a relatively low drop rate, ice/fire hounds (which have less hp but better tooth drops and a chance for their respective color gems too), hound mounds in the desert (which early on are the quickest way to get them and if you can find one or two that are isolated you can tank the hound attack with a football helmet and a ham bat or tentacle spike), or you can also find them in tumbleweeds. Still, they will at the very least distract hounds for long enough for you to run if needed. Lureplants are generally good hound repellents by the way, but they will lose to fire hounds. Lure plant eyes can't spawn on those BUT they can reach over, so don't place your traps too close to the edge. Just be wary of lureplants as I've lost many a toothtrap field to forgetting to place said field on man-made turf (wooden boards, cobblestone, carpeted, or checkered floor). A good tooth trap field is about 30-40, but by the time you get there, leading hounds to their place of death will be second nature to you. They always seem to come at the worst times too! I find personally that getting a tooth trap pit up as early as you can (each on takes a log, a hound tooth, and rope to create). Totally late to the party here, but hounds definitely can be a problem in later days even with good armor and weapons because of how they swarm. As mentioned above - the lureplant will be able to hold them in the stanlock for a bit while you kill them Even a chester or birds nearby can distract the hounds will do the trick, when you take turns dealing with one or two. In general it is calmer alone in any game, -n here is too, but for such situations, in the best traditions of MMO and MMORPG, you will need someone who will just tanky for u, after which you can kill them one by one. You should use expirience of games, like Skyrim - a companion in heavy armor with a shield (not like a dd with a two-handed sword or light armor) can be so usefull. Try to tame the pigs/bunnies (or spiders) for this business, stone lobsters btw as so imbalanced weapon Just now noticed - 67 days? It’s strange that now it’s still a problem for you, of course, at this day here will be more of them (but even then up to a certain limit), however. Two AA - run away - repeat until victorious It is important to learn how to kite them. At the beginning of the game, while there are not many of them, try to practice killing them. In general, if not talking about marsh: hives of wild bees, beefalo, mechanic figures, toads by toad's rain walking in the place, then u safety get them spawnin'Īnything that can somehow give them a fight. Let's say, out of fifty people with whom i spoke on this topic. I don’t know why, but i almost never met people who love swamps. Another example, if you tend to set clockworks to more (or are insane enough to pick lots) because you hate gear hunting like me, you can also usually find a rhino to pit against the hounds. If you are set to default though, those are rare and precious and should not be wasted. For example, if you have mandrakes set to lots, then you also have enough of an abundance of them to casually knock out enemies to either get away or get a few cheap shots in. Tallbirds, bees, and spiders make for good distractions but will almost always lose the fight with the hounds.ĭepending on your world settings you may have more options available as well. Pigs, pengulls, tentacles, and treeguards deal a good amount of damage to hounds and may even win the fight under the right circumstances. Beefalo in heat attack almost everything on sight after all. As mentioned above, beefalo are a good option, especially if the herd is large and bonus points if you have the beefalo hat in spring. There's a few mobs you can lead hounds toward to weaken them or maybe even kill them without you needing to fight directly. If you just want to distract the hounds somewhere farther away so you can bail and deal with them later, you only need like 2-3. If you actually want to win the fight you may need a few. There is also the option of recruiting a few pigs to fight as well.
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